I JUST TALKED TO THIS GUY AND HE KNOWS ABOUT THIS PLACE WHERE THEY DO THINGS THAT INVOLVE STUFF AND NOW I HAVE 2.4 PATCH NOTES!
Druid
- New Form: Onomatopoeia Form. Causes the Druid to appear as large, floating words that represent sounds (such as "BAM!" or "RAWR!")
- Lifebloom now stacks to 9001.
- Healing Touch has been removed from the game.
- Cyclone now dispels all beneficial magical effects from the target.
Hunter
- The Beast Within has been removed from the game and its effects have been folded into Bestial Wrath.
- New 41-point talent: Animal Empathy. Hunters with this talent are able to have multiple active pets at once.
- Arcane Shot now also interrupts casting on the target for 4 seconds, stuns the target for 2 seconds, and sings a beautiful lullaby for 10 minutes.
Mage
- Fireball spell damage coefficient increased.
- Improved Blink now reduces cooldown by 1/2 seconds in addition to its current effects.
- Fireball spell damage coefficient reduced.
- Ice Lance now has a Chill effect.
- Fireball spell damage coefficient increased.
- A new spell rank of Conjure Water has been added, which restores up to 10,200 mana. Two bottles will be conjured per cast.
- Fireball spell damage coefficient increased.
- Fireball spell damage coefficient has been greatly reduced.
- Mage Armor has a new icon.
Priest
- Lightwell's graphical effect has been made larger and easier to see.
- Troll racial spell Shadowguard now also reduces threat caused by 5%.
- Vampiric Touch has been removed from the game.
- New 41-point talent: Warlock Form. 10 second cast. Deletes your character and makes a new character that is just a Warlock.
Paladin
- Due to extensive changes this patch, all Paladins will have their talent points reset.
- It has come to our attention that some guilds have been using Paladins as tanks or even as DPS. This is unintended. As a result, we have removed many primary abilities that were being used toward these goals and replaced them with healing spells. Hopefully, this will allow Paladin players to return to the back of the raid where they prefer.
Rogue
- Upon logging in, Rogues specced Mutilate will be laughed at.
Shaman
- Shaman may now equip totems as Main Hand and/or Off Hand weapons. This allows them to carry the beneficial effects of the totems with them, but no weapons or shields can be equipped while doing so.
- Chain Heal can now "bounce" to enemy targets.
- Frost Shock is now effective against Spell-immune targets, Frost elementals, and Jesus.
Warlock
- All Damage Over Time spells are now instant cast.
- Shadowbolt damage has been increased.
- Death Coil has been reduced to a 20-second cooldown.
- New Affliction Talent: Improved Death Coil. Reduces Death Coil cooldown by 10/20 seconds.
- New Affliction Talent: Improved Improved Death Coil. Increases duration of Death Coil by 5/10 seconds.
- New Affliction Talent: Improved Improved Death Coil. You know what? Screw it. All Warlock spells now cause a 30-second Horror effect. No diminishing returns.
Warrior
- Mortal Strike has been removed from the game.
- New 31-point talent: Moral Strike. Strikes your target, causing weapon damage and a profound sense of guilt.
- New Ability: Lets Just Go Play Basketball Strike. Causes you and your target to just go play basketball.
I can't wait!!
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4 comments:
About time they do something about Lightwell.
Well, now I can't wait until my Priest hits 60 so I can get the new "Warlock" talent!! But since I play Holy/Desc, I suppose I'll just have to be stuck keeping the new Paladin;'s company. :)
Nicely done!!
God, what I love about the new set of notes floating around is its the same old thing. MMO-Champ is trying to justify their existence as much as possible, which is pretty sad, going as far as to assume they're from an internal-only release of the game that may never hit Test.
Like that's ever happened before...
hahahahaha. that was brillant! i have never laughed so hard in my life before! I play paladin so i was rolling when i read the paladin one. well done!
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