Tuesday, April 29, 2008
I have been doing daily quests and 5-mans
You may all stop asking me why I am wearing so much spell damage now.
Wednesday, April 23, 2008
Regarding Brutallus
Since Sunwell opened, both on the PTR and on Live, I've seen a lot of discussions where Brutallus is referred to as a "bad fight for a Paladin tank." This boggles my mind, especially when the same people will go extra light on healers purely to make up the DPS difference.
The primary reason behind this sentiment is that Paladin tanks will take, on average, 4% more damage than a Warrior tank. This is true; I've got WWS logs that show it. You have to look at the nature of that incoming damage, though.
First of all, tanks don't die by 4% of their health on this fight, provided they have the minimum health required (which is just over 23k, easily attainable for a T6-geared Paladin). No tank can survive two of his attacks (which is two mainhand and two offhand swings) with no heal and no miss/dodge/parry. You're talking about upwards of 30k damage between all four hits (about 15k per), in the span of about a second. Sure, a Warrior with Last Stand up probably could, but you can only do that once per fight, and you've got 5-6 Stomps to worry about. Plus, it's impossible to know when you're going to need to pop it. Either you get a heal inbetween hits or you don't; 4% damage reduction isn't going to make that 30k burst more manageable.
Also, as I've mentioned previously on this blog, Warriors get parried more than Paladins. Reducing the "get a heal or die" window of that 30k burst from 1 second to 0.6 seconds is significantly more dangerous than increasing the already unsurvivable 30k to 31.2k. I'm certainly not saying that Warriors will take more damage, or even that it would "all balance out". I'm saying that the extra damage the Paladin takes doesn't matter in the slightest. A 16k hit is no different than a 15k hit when you've only got 9k hit points.
The second and less frequent (but more viable) argument is that Paladins will have some trouble with the taunting. It's true, a taunt resist can spell disaster for a Paladin tank on this fight. With a 15 second cooldown, and a 10 second window, you're only going to get one chance for your taunt to go off. That said, it's really not hard to reach the 9% +hit required to make your taunts unresistable (and as a side note, to all the Paladins who turned up your nose at items like the Pendant of Titans or Band of the Abyssal Lord because "It's got hit on it" - this fight is your punishment). With our Balance Druid in the raid, I'm at 10% without wearing anything special outside of my normal gear. I've got hit gear in the bank I can use to make up that 2% if needed as well. Plus, as long as the resist doesn't come on the first one or two taunts, you can most likely get away with BoP'ing the other tank. I actually pulled aggro one attempt because I was keeping up my regular rotation for the exta DPS. It's not hard to stay #2 after he's been on you once or twice.
And that brings me to why this fight is not only Paladin tankable, but an excellent place for a Paladin tank. This is a DPS race. Brutallus attacks quickly, does a truckload of damage, and is a demon. Paladin threat is through the roof here. Omen is wildly inaccurate, this is true, but I never saw it go [i]under[/i] 1k, and it spikes up to 3k fairly frequently, even without Wings. No misdirects either, we save those for the Warrior tank. If I had to make an educated guess, I'd say I average somewhere in the 1600-1800 range on this encounter.
He attacks fast enough that Holy Shield charges can actually run out. He does so much damage that not only is mana never an issue, but I can keep up a full threat rotation when he's on the other tank and be topped off the second I taunt him back. Plus, since I get threat from gaining mana via Spiritual Attunement, part of his DPS translates directly into threat for me. DPS doesn't have to hold back - and that's critical on a fight that already comes down to the wire every kill.
We spent a whopping 6 raid hours on Brutallus over a span of 2 days before we killed him. I think it would be hard to make a case that using a Paladin tank makes the fight harder.
The primary reason behind this sentiment is that Paladin tanks will take, on average, 4% more damage than a Warrior tank. This is true; I've got WWS logs that show it. You have to look at the nature of that incoming damage, though.
First of all, tanks don't die by 4% of their health on this fight, provided they have the minimum health required (which is just over 23k, easily attainable for a T6-geared Paladin). No tank can survive two of his attacks (which is two mainhand and two offhand swings) with no heal and no miss/dodge/parry. You're talking about upwards of 30k damage between all four hits (about 15k per), in the span of about a second. Sure, a Warrior with Last Stand up probably could, but you can only do that once per fight, and you've got 5-6 Stomps to worry about. Plus, it's impossible to know when you're going to need to pop it. Either you get a heal inbetween hits or you don't; 4% damage reduction isn't going to make that 30k burst more manageable.
Also, as I've mentioned previously on this blog, Warriors get parried more than Paladins. Reducing the "get a heal or die" window of that 30k burst from 1 second to 0.6 seconds is significantly more dangerous than increasing the already unsurvivable 30k to 31.2k. I'm certainly not saying that Warriors will take more damage, or even that it would "all balance out". I'm saying that the extra damage the Paladin takes doesn't matter in the slightest. A 16k hit is no different than a 15k hit when you've only got 9k hit points.
The second and less frequent (but more viable) argument is that Paladins will have some trouble with the taunting. It's true, a taunt resist can spell disaster for a Paladin tank on this fight. With a 15 second cooldown, and a 10 second window, you're only going to get one chance for your taunt to go off. That said, it's really not hard to reach the 9% +hit required to make your taunts unresistable (and as a side note, to all the Paladins who turned up your nose at items like the Pendant of Titans or Band of the Abyssal Lord because "It's got hit on it" - this fight is your punishment). With our Balance Druid in the raid, I'm at 10% without wearing anything special outside of my normal gear. I've got hit gear in the bank I can use to make up that 2% if needed as well. Plus, as long as the resist doesn't come on the first one or two taunts, you can most likely get away with BoP'ing the other tank. I actually pulled aggro one attempt because I was keeping up my regular rotation for the exta DPS. It's not hard to stay #2 after he's been on you once or twice.
And that brings me to why this fight is not only Paladin tankable, but an excellent place for a Paladin tank. This is a DPS race. Brutallus attacks quickly, does a truckload of damage, and is a demon. Paladin threat is through the roof here. Omen is wildly inaccurate, this is true, but I never saw it go [i]under[/i] 1k, and it spikes up to 3k fairly frequently, even without Wings. No misdirects either, we save those for the Warrior tank. If I had to make an educated guess, I'd say I average somewhere in the 1600-1800 range on this encounter.
He attacks fast enough that Holy Shield charges can actually run out. He does so much damage that not only is mana never an issue, but I can keep up a full threat rotation when he's on the other tank and be topped off the second I taunt him back. Plus, since I get threat from gaining mana via Spiritual Attunement, part of his DPS translates directly into threat for me. DPS doesn't have to hold back - and that's critical on a fight that already comes down to the wire every kill.
We spent a whopping 6 raid hours on Brutallus over a span of 2 days before we killed him. I think it would be hard to make a case that using a Paladin tank makes the fight harder.
Wednesday, April 16, 2008
Mmmm... farm status
Two new bosses down last week. Kalecgos took a while, but we got Brutallus in a grand total of 6 hours. This week we downed them both on Tuesday and went right back into Felmyst attempts.
And I got T6 bracers!
And I got T6 bracers!
Monday, April 14, 2008
Long podcast is loooong
Ok, so we got a little longwinded with today's podcast, but there was a lot to talk about. The topic was itemization and gearing choices, and we just kinda kept coming up with important additions to what we were discussing.
Also, if you're interested, you can now subscribe via iTunes via the RSS feed. I'm probably not going to continue doing these little blogs when new ones go up, so that's the best way to make sure you're getting them.
As a reminder, if you have any questions you'd like answered on the Monday podcasts, you can PM them to Ciderhelm or me on either the Maintankadin or Tankspot forums.
Also, if you're interested, you can now subscribe via iTunes via the RSS feed. I'm probably not going to continue doing these little blogs when new ones go up, so that's the best way to make sure you're getting them.
As a reminder, if you have any questions you'd like answered on the Monday podcasts, you can PM them to Ciderhelm or me on either the Maintankadin or Tankspot forums.
Friday, April 11, 2008
New Podcast up
Check it out here: http://www.tankspot.com/forums/general-discussion/36481-ts-podcast-4-tabula-rasa-made-us-love-wow-cms.html
I'll be doing these with Cider every Monday and Friday, so be sure to check back at Tankspot.com. If you like, you can subscribe via iTunes by pointing it at http://ciderhelm.libsyn.com/rss/
I'll be doing these with Cider every Monday and Friday, so be sure to check back at Tankspot.com. If you like, you can subscribe via iTunes by pointing it at http://ciderhelm.libsyn.com/rss/
Thursday, April 10, 2008
Felmyst trash cleared!
It was a struggle, but we finally figured out the trash mobs on the way to Felmyst, and we're getting some attempts in.
(Brutallus down)
Wednesday, April 9, 2008
Kalecgos down!
Finally!
On to Brutallus. Looks like a pretty straightforward fight so far, just takes a lot of brute force. I like it.
On to Brutallus. Looks like a pretty straightforward fight so far, just takes a lot of brute force. I like it.
Monday, April 7, 2008
Podcast!
Tankspot has a new podcast up, featuring Ciderhelm and... yours truly! It's about an hour long and features a fairly lengthy discussion on keybindings, macros, and some hardware.
Anyway, take a listen, let me know what you think! We're looking to do more of these in the future
Anyway, take a listen, let me know what you think! We're looking to do more of these in the future
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