How you doin?
Few items of business today:
#1: It occurs to me that I have totally forgotten to mention on my blog that I now have Beta access! Anyone else with access to the Wrath Beta can find me on my Paladin as Loreii (that's Lore II if you didn't catch it) on Horde side, or on my Death Knight, Spiderhelm, on the Alliance side. You can also just /join maintankadin as either faction, as I hang out in that channel while I'm on. All of my characters are on the Northrend server.
#2: I'm enjoying my Death Knight! It's a really well-done class. Plus, I specifically chose to level my DK in Beta on the Alliance side so I could do some instances with Ciderhelm... which means more podcasts soon!
#3: Speaking of Ciderhelm, how come he gets a Chuck Norris thread and all I get are angry Turks? This will not do, sirs!
#4: I'm writing for the Azeroth Advisor now! Don't let the website fool you, it's a 100% legit newsletter with some great people behind it. The articles I'm writing aren't too exciting for the moment, what with Wrath right around the corner and all, but there'll be plenty of cool stuff to write about once the expansion hits. Oh, and don't worry; I'm under a non-exclusive contract with them, so I'm still completely free to write things elsewhere. I can even repost content I've written for the Advisor if I want, but I probably won't.
#5: I'm unfortunately not going to be able to make it to Blizzcon this year; the funds just didn't line up. Sadfase. Hopefully next year!
Wednesday, August 27, 2008
Monday, August 4, 2008
On Bloating and the Core Tankadin
So with the WotLK talents starting to settle down a bit, we're getting to the point where we can start putting some serious thought into what exactly we're going to spec at 80... and as always, one of the more popular topics regarding talents is the "bloating" of the Protection tree.
I take a different perspective to the situation. I don't believe our talent tree is bloated, I think we just have a lot of really good talents to pick and choose from. To illustrate this point, I'm going to create what I consider a "base" protection spec, allowing myself only 51 points in the Protection tree, and taking only what I feel is required (possibly dumping points into talents I don't feel are 100% necessary, but I need to get deeper in the tree). I will also give a step-by-step of each choice as I make it. Once I've created a base spec, I will adapt it to different variations based on the Paladin's role in the raid.
With that, I present to you the Base Tankadin: 0/51/0
Redoubt & Shield Specialization: 8 talent points for 30% Block Value doesn't seem worth it, even if they fix it from it's currently bugged status (not increasing block value gained from strength). Redoubt is a great AOE tanking talent, but since it's becoming clear that we're not the only option for an AOE tank in Wrath (and can most likely function fine without it), I don't consider it a requirement.
Divine Guardian: With the change to Divine Protection, I don't consider this talent worth working into a primary build. I don't want to nerf my Shield Wall.
Spell Warding: Never really been important for 5/10 mans, and with Death Knights in the game, we're now the 3rd choice for spell damage-heavy tanking in 25 mans. Some people will want it depending on your situation, but I don't consider it necessary.
And... that's about it. You're missing one AOE tanking talent, one situational/probably not worth it talent, and one spell mitigation talent from what most would call the "required" build.
Now you can adapt this base build to pretty much any situation. AOE tank/offtank? Pick up Redoubt, Shield Spec, Guarded by the Light, Benediction, Imp Judgement, imp Holy Shield, and another point in 1h spec. Offtank/Healer? Toss the remaining points in Holy (some decent tanking-related options there as well). 100% Main Tankadin? Put 12 in Ret and spread the rest around the Prot tree where you like them.
My point in all of this is don't misconstrue flexibility as bloat. You don't *need* every single tanking-related talent. Just worry about fitting your build to what you do the most.
I take a different perspective to the situation. I don't believe our talent tree is bloated, I think we just have a lot of really good talents to pick and choose from. To illustrate this point, I'm going to create what I consider a "base" protection spec, allowing myself only 51 points in the Protection tree, and taking only what I feel is required (possibly dumping points into talents I don't feel are 100% necessary, but I need to get deeper in the tree). I will also give a step-by-step of each choice as I make it. Once I've created a base spec, I will adapt it to different variations based on the Paladin's role in the raid.
With that, I present to you the Base Tankadin: 0/51/0
- First tier talent, 15% Strength vs. 5% Dodge. Survivability is first priority, so I choose Anticipation.
- Stoicism (and Guardian's Favor to some extent) aren't really PVE talents, so my choice is 15% Strength vs Redoubt. This is a tricky choice, since I'll need Redoubt to pick up Shield Spec (and it's a fairly solid talent on its own, most of the time). However, since 15% Strength will increase my block value to some degree (remember, we're talking about level 80 itemization here) as well as threat from all of my other abilities, I'm going to lean toward ignoring Redoubt for the time being and sticking with Divine Strength.
- Largely a no brainer here, I consider all three available 3rd-tier talents to be important. Three points in Imp RF, one point in Blessing of Kings (remember, most level 80 Holy and Ret Pallies will probably not take it), and the remaining 3rd-tier point into Toughness.
- Divine Guardian, Imp HoJ, and Imp Devotion Aura become available. Imp Devotion Aura gives a great bonus to group content for only 3 points, so I'll definitely pick that up. Remaining two points go into Toughness.
- Blessing of Sanctuary is (unfortunately) required for anything deeper in the tree. Oh well, it's worth the one point. Remaining four points go into filling out Toughness, and the only situational choice that's required to get down the tree - two points in Reckoning, two points in Spell Warding, or two points somewhere else. I chose Reckoning, but feel free to toss those anywhere.
- Two points in Sacred Duty, at 3% Stamina per point you can't really turn that down. Remaining three into 1h Specialization.
- One point into Holy Shield. With Wrath changes, Improved Holy Shield only seems really necessary situationally, so we'll skip it for now. Remaining four points go into Ardent Defender (or you could flesh out 1h spec and Reckoning if you'd prefer)
- Tier 8 is an easy choice, because not only is there only one 8th-tier talent but it is also ridiculously good. All five points go into Combat Expertise.
- One point into Avenger's Shield, three points into Touched by the Light. Remaining point goes into Ardent Defender (or wherever).
- Five talent points worth of talents in Tier 10. Judgements of the Just is a no-brainer, it's just too good. Shield of the Templar seems good as well just for the Shield of Righteousness bonus, but that could change depending on how everything works out at 80. We'll have to wait and see there. If you like you can put those 3 points somewhere else.
- Hammer of the Righteous. Congratulations, you're a 51-point Protection Paladin, and you've still got 20 points to spare.
Redoubt & Shield Specialization: 8 talent points for 30% Block Value doesn't seem worth it, even if they fix it from it's currently bugged status (not increasing block value gained from strength). Redoubt is a great AOE tanking talent, but since it's becoming clear that we're not the only option for an AOE tank in Wrath (and can most likely function fine without it), I don't consider it a requirement.
Divine Guardian: With the change to Divine Protection, I don't consider this talent worth working into a primary build. I don't want to nerf my Shield Wall.
Spell Warding: Never really been important for 5/10 mans, and with Death Knights in the game, we're now the 3rd choice for spell damage-heavy tanking in 25 mans. Some people will want it depending on your situation, but I don't consider it necessary.
And... that's about it. You're missing one AOE tanking talent, one situational/probably not worth it talent, and one spell mitigation talent from what most would call the "required" build.
Now you can adapt this base build to pretty much any situation. AOE tank/offtank? Pick up Redoubt, Shield Spec, Guarded by the Light, Benediction, Imp Judgement, imp Holy Shield, and another point in 1h spec. Offtank/Healer? Toss the remaining points in Holy (some decent tanking-related options there as well). 100% Main Tankadin? Put 12 in Ret and spread the rest around the Prot tree where you like them.
My point in all of this is don't misconstrue flexibility as bloat. You don't *need* every single tanking-related talent. Just worry about fitting your build to what you do the most.
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