I mean.. that become unpossible with bubblewall up...
But... QQ!
\endsarcasm
It's slightly less EH than Last Stand and scales worse the bigger the hits you're taking in exchange for being free, passive and always on.
I started using an AD tracker about when we entered Sunwell. since then I've taken 219 million damage. AD has mitigated 1.7 million - a rather pathetic 0.78% of damage I've taken.
Oh, and prevented 526 deaths.
So every 400k damage or so, AD saves me.
I take 2 mil to 6 mil damage per raid night.
So AD saves my arse 5 - 15 times a night. Several of those, maybe even most, I die shortly afterwards. even so, it is preventing multiple wipes per raid week.
And for the people who say "Make it impossible to buypass!" - if they did, it would a rather overpowered flat 10.5% bonus to health. Somewhat extreme, don't you think?
Lore, I'll send you a fabulous NOPRIZE if you do the same post re 5/5 Kings :)
My point was that AD is already quite good, in live, in Sunwell - which is where people complain about it. It's saving me from death half dozen ties a night or more - that's probably more utility that the warriors get from last stand.
In 3.0, it gets even better due to interaction with bubblewall. But the remainder works the same.
I think there would be far fewer complaints about AD if it went "DING" every time it prevented a death...
I'm a level 80 Blood Elf Tankadin in the guild Months Behind on the US-Eredar server, which is progressing nicely through endgame content. I'm an avid theorycrafter, hardcore raider, and I have just enough no life left over to blog about it. Good god, I'm a loser.
4 comments:
But...
But...
QQ
QQ
There's some Sunwell bosses than can leapfrog it!
I mean.. that become unpossible with bubblewall up...
But... QQ!
\endsarcasm
It's slightly less EH than Last Stand and scales worse the bigger the hits you're taking in exchange for being free, passive and always on.
I started using an AD tracker about when we entered Sunwell. since then I've taken 219 million damage. AD has mitigated 1.7 million - a rather pathetic 0.78% of damage I've taken.
Oh, and prevented 526 deaths.
So every 400k damage or so, AD saves me.
I take 2 mil to 6 mil damage per raid night.
So AD saves my arse 5 - 15 times a night. Several of those, maybe even most, I die shortly afterwards. even so, it is preventing multiple wipes per raid week.
And for the people who say "Make it impossible to buypass!" - if they did, it would a rather overpowered flat 10.5% bonus to health. Somewhat extreme, don't you think?
Lore, I'll send you a fabulous NOPRIZE if you do the same post re 5/5 Kings :)
Aaaand that 526 "Deaths Averted" misses a lot of the deaths averted from small hits due to the way the tankadin mod implements it's DA tracking.
It only sees the "single blow" deaths, not the times you're taking a lot of small hits while under AD and getting small heals (HoTs) at the same time.
So that "5 - 15" times a night is an underestimate that mostly counts deaths averted against big hitters.
That's also data taken without Divine Protection as a Shield Wall, so, although valid, it is irrelevant :P
My point was that AD is already quite good, in live, in Sunwell - which is where people complain about it. It's saving me from death half dozen ties a night or more - that's probably more utility that the warriors get from last stand.
In 3.0, it gets even better due to interaction with bubblewall. But the remainder works the same.
I think there would be far fewer complaints about AD if it went "DING" every time it prevented a death...
Post a Comment